Álvaro Calvo García-Arias
Technical Game Designer
Hi, I'm Álvaro Calvo, a technical designer with over three years of experience working with Unreal Engine 5 and Unity.
In those three years, I've designed from scratch, prototyped, and iterated on everything from movement and combat mechanics to enemies and AI.
I also create in-engine tools to streamline the workflow for my fellow designers and myself. I also create levels, combat arenas and puzzles as well as design and implement world dynamics, systems and interactions.
Game design Skills
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Mechanics and gameplay design
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Combat system, balance and programming
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Game prototyping
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Level design and enemy encounters
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Enemies design
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Unreal Engine
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Unity
Soft Skills
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Fast learner
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Proactive
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Team working
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Good comunication
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Adaptability
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Documentation
My Games
Winx Club: The Magic Is Back aims to deliver an experience that feels both familiar and entirely new.
Players will explore some of the most beloved and iconic locations from the Winx universe.
Players can freely switch between all six fairies, each with their own distinctive magical abilities, to overcome enemies and puzzles in creative new ways.
Macbeth: Seeds of Fate is an 3D adventure in which players will need to explore the environment to solve puzzles to unravel the story of Macbeth.
In this game, you will incarnate Shakespeare, who, with the help of some supernatural powers, must travel between two realities to discover and write the incredible play Macbeth.
Is a 3rd-person co-op shooter where players take on the role of interplanetary garbage disposers. Their task is to escort a train through a hostile alien environment using elemental weapons and combinations to fight against a mysterious race of insects.



